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- #Dungeon master editor pc update#
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- #Dungeon master editor pc mods#
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Solasta: Crown of the Magister is scheduled for a 1.0 release later this year.One of my favorite old games of all time is Dungeon Master.
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#Dungeon master editor pc update#
The Spring Update adding the Dungeon Maker also added an increased level cap, new feats, and the addition of side quests-one for each background.
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We want to give this tool to the community as soon as possible, and start getting feedback." "It's great that when a user buys Solasta, they can play the campaign, then play user-made modules for 10, 20, or hundreds of hours," says Girard. When Solasta eventually launches as version 1.0, the Dungeon Maker will still be in beta. The future roadmap for the Dungeon Maker includes adding more content from the campaign, including additional tilesets, adding limited verticality, and even a roguelike random dungeon generator.Īlthough the potential of the Dungeon Maker has this old NWN-addict and tabletop D&D aficionado very excited, Tactical Adventures insists the main campaign is still the priority. The developers say they're planning to come up with a system for persistence, however, a way to keep characters going from dungeon to dungeon. But in Solasta, you create a character for the campaign (or dungeon) and it only updates in that save game. In Neverwinter Nights, most characters were saved client-side and existed outside of downloaded modules, letting me take the same characters through various adventures. The biggest limitation may be character progression. We'd like to avoid reprogramming everything again, and have to create a simple system for the Dungeon Maker." "We have a very complex dialogue and narrative system in our campaign. "If the community wants it we can look into it," says Girard. In the current iteration, you can add pop-up descriptive text or dialogue to any object or NPC, but there's no way to create a fully interactive NPC with a dialogue tree, or shop with merchants or vendors. One limitation in the Dungeon Maker is NPC interactions. "I don't doubt that players will be creating their own (unsupported) content for use in the Dungeon Maker."
#Dungeon master editor pc mods#
"There are already several modders on Nexus Mods who have created new classes, subclasses, and ancestries for Solasta," says Zhang. On the flip side, it's not currently possible to create monsters, items, or props outside what's in the game, though Solasta includes a robust bestiary and magic item database, and has several planned tilesets. Instead of people spending two days to understand the tool and then maybe making a dungeon, the barrier to entry is low enough that everyone can have fun making dungeons right away." "Keeping it simple has been a core pillar of the Dungeon Maker design.
#Dungeon master editor pc full#
"We could've implemented full modding tools and SDK, but it was so complex that few people would use it," says Zhang. "That being said, we're looking at adding more verticality, like pits and platforms, or staircases to elevate entire rooms."Īccessibility has been an important mantra for the Dungeon Maker through its implementation. "I went for a flat interface for the Dungeon Maker because when you go 3D, you lose 50% of the audience, and I wanted the editor to be open to as many people as possible," says Girard.
#Dungeon master editor pc series#
With the attractive and intuitive UI (which fans of Amplitude Studios' Endless series will quickly recognize), it's easy to label a door as locked, or secret, or trapped (or all three), and use a sliding bar to determine the skill levels it takes to detect any traps and pick locks.Īlthough the main campaign frequently features levels and locations with sharp elevation changes, including cliffs, towers, and bridges, the Dungeon Maker is keeping things old-school with a 2D top-down visualization that resembles classic pen-and-paper graph paper dungeons. Rooms are available in several different sizes and shapes, and include pre-furnished blueprints, as well as empty rooms ready to be filled with decorative props, as well as monsters, traps, and treasure.Įach room features a number of openings that can instantly become doorways when another room is placed beside it. Like using Lego blocks and pieces to construct your dungeon."ĭuring a private demo, I watch Emile Zhang, community manager for Tactical Adventures, throw together a quick series of rooms using the Necropolis tileset, which looks like a standard crypt. "We wanted to have a tool that's even simpler than Neverwinter Nights' creator, something more like LittleBigPlanet. "Not everyone is a game developer-it's a full-time job," says Girard.